Sunday, 7 February 2016

What's coming... aiming for a prototype

Just to explain, what you're going to get, eventually, from this blog, is updates regarding our coding, graphics, audio and gameplay / game mechanics development streams.  We'll be showing you works in progress (WIPs) including demos, screenshots, example audio files for VO and SFX and everything else you'd expect from game development.  But I wanted this blog to capture everything.  From initial concept to business strategy so you guys get insight into every decision made.

I also wanted it to become a point of discussion, and a point of involvement.  A place where we can touch base with the public and essentially, to an extent, collaborate on something. Share ideas and feedback.  And head toward the admiral pursuit of User Generated Content (UGC).  Giving those willing a chance to actually contribute.

But for now, we have no code, no graphics, no audio.  Just concepts and plans.  Our next step is to secure money so we can develop a prototype.

The prototype as I see it would involve getting the basics working. Generating environment from geo-location, time and weather.

This is step one.

Step two would probably involve basic movement of the player controlled entity.

But in order to do this we need money.  And in order to secure that money we need a following.  So if you like the idea.  Please follow and share and spread the word.

We'll really appreciate your support.

Thanks.

p.s. anyone helping out at this point will get Hall of Fame recognition.  That's all we can offer right now.  Some funky title and our undying love and admiration.

Undying... now that might be a good alternative title for the game....

That, or perhaps: My Work Is Not Yet Done (a nod to Thomas Ligotti).

No comments:

Post a Comment