Friday, 5 February 2016

The Three Primary Skill Trees

Okay.  Because you can adopt virtually any shape in the game (become any creature) the first skill tree the protagonist possesses is that of Form.

Form are the skills associated with the creature-shape the protagonist has possessed.  So this changes every time the protagonist swaps bodies.

Form does not only bestow a particular set of skills on the protagonist - in some cases in may also restrict the use of other skills.  i.e. Whilst possessing the body of a rat, the protagonist cannot wear armour or wield weapons.  Stands to reason.

Also, certain shapes carry with them innate skills like 'underwater breathing' for fish, for example.

The second skill tree is Soul.  These are the skills inherently belonging to the protagonist. They include pretty much everything you learn how to do through the course of the game. Weapon skills, spells, sneaking and disarming traps for example.  But as mentioned previously these can be often restricted by Form.

The third skill tree is Spirit.  These are the skills associated with your spectral form - i.e. when you're a ghost.  These hinge upon your ability to interact with physics objects whilst in spirit form, and generally spook other denizens of the Under.  It also governs your ability to possess other shapes.

In true RPG fashion - all of these skill trees are capable of being developed.  So the longer you play, the better you will be in Form, Soul and Spirit skills.  Making you more competent in various shapes, better in your learned skills, and more vengeful as a ghost - and more capable to acquire bigger and better shapes (better possession ability).

In this way we want to actively encourage, and hope to achieve, procedurally generated zones in the game which are too difficult to best the first few times you visit them, until you have unlocked / worked out what combination of skills and shape to employ.

Underland intends to be a 2D platform / puzzle RPG.  A game where you can be anything, acquire any skill, and explore a nightmarish landscape derived from the real world.

We think its going to be loads of fun.

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