As I'll address in more detail in another post, we're going to create personalities in Underland. Creatures that become a Bane of the protagonist because they killed the player's physical form and forced them into spectral. Or entities that managed to flee from battle - only to regroup, toughen up and ambush you later.
For these guys, and indeed other guys, we want to present multiple ways to kill things, not just stab it, bash it or shoot it.
And this is where the environment comes in. And the player's grappling hook.
Employing physics we'll be providing players with the ability to topple pillars onto beasts, pinning them in place. Or wrangle a great serpent or wyrm and ride it, inching your way closer to its soft spot, Shadow of the Colossus style.
This won't be a game of pre-set animations and whittling down hit points. It will involve getting to know your enemies' weaknesses and using the environment to your advantage.
A 2D platform RPG - using real world geo-location, time and weather to
procedurally generate your environment.
Adventure through catacombs generated by the streets around you.
THIS IS THE PRELUDE TO A KICKSTARTER PROJECT.
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Showing posts with label knowing your enemy. Show all posts
Showing posts with label knowing your enemy. Show all posts
Sunday, 7 February 2016
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